“I would love to see MODO integrate third-party render engines,” adds Mike Campau. However, an often-requested addition is better support for third-party software, something we’d love to see in MODO 901. MODO users can even claim a 10% discount on MakerBot’s printers!Īs for MODO itself, everyone we’ve spoken to is extremely happy with the latest version.
#MODO 801 INCHES SOFTWARE#
The other big news to come out of The Foundry recently is that it’s partnered with 3D printer company, MakerBot – which is surely a match made in heaven! As a result The Foundry and MakerBot are working hard to ensure that the software and hardware play nicely together, which will hopefully remove the headaches of 3D printing.
#MODO 801 INCHES UPGRADE#
“The upgrade would be worth it for any one of these improvements, but all of them in a single release? Wow.” The future of MODO “We’ve been extremely excited about the vastly-simplified color management system and the ground-up rewrite of the referencing and snapping systems, not to mention the long-awaited addition of nodal shading,” he says. New Iridescence and Thin Film materials create unique oil and rainbow effects on surfaces, and UV unwrap – which lets you ‘skin’ models and lay their meshes flat so you can create UVs – is quicker and more versatile.Īdam O’Hern is incredibly happy with the update. Texture baking now has greater control over output resolutions, so game artists can tweak it to match their engine of choice. This is on top of a whole host of great features for specific MODO users. I combine MODO renders with photography and try to blur the lines of reality.” “I use MODO for just about everything, from simple 3D type to full-out CGI environments. “I am digital artist who works primarily in print for large advertising agencies and businesses direct,” he says. While artist Mike Campau works in a similar role to Adam, he uses the software for creating predominantly 2D art, which is testament to its versatility.
“This allows us to start the packaging design and manufacturing process in parallel with product manufacturing, cutting weeks or even months from the total time to market.” “We work with brands to create compelling product photography for packaging, point of purchase displays, billboards, print ads, and web 360 views – often long before the physical product is ever manufactured,” he says. Developed by many of the same engineers, the first version of MODO was released 10 years ago, and has since found its way into a lot of different environments, as Adam O’Hern, a product design guru, testifies: MODO has its roots in one of the first 3D applications to deliver broadcast-quality graphics: LightWave 3D.